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Half-Life 2: Episode 2 Interview - interview|
| (hx) 12:56 AM CET - Nov,22 2006 | FiringSquad
has conducted an interview with Valve's director of marketing Doug Lombardi
as he talks about Half-Life 2:
Episode 2, TF2 and Portal. Here's a taster:
FiringSquad: The newly revealed Team Fortress 2 is a lot different than
the game that was first shown at E3 in 1999. What caused the change in art style
to a cartoony 1960's spy look?
Doug Lombardi: Starting with the characters in TF2 we had a set of goals
that we wanted to accomplish, ranging from making sure that you could identify a
class and its abilities from just it silhouette, to allowing gamers to form an
emotional attachment to the class they most liked to play. Once we felt like we
had a set of characters that were meeting those goals, along with all of the
goals in between, we started building a world for them to play in that was
complimentary.
FiringSquad: Will there be classic maps from the original Team Fortress in
Team Fortress 2?
Doug Lombardi: Yes. Dustbowl and 2Fort are among the favorites returning,
and there will be a few additionals. While they will all be familiar, the art
style has obviously changed to match the look of TF2 and some of the geometry
has been enhanced/modified to enable new styles of play.
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