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RoboBlitz PC ships - briefly|
| (hx) 05:11 PM CET - Nov,07 2006 |   
Naked Sky Entertainment sent out a press release announcing that
RoboBlitz for the PC is
now available in stores. To support the modding community, the PC release
includes the same custom build of the Unreal Engine 3 Editor that the Naked Sky
team uses in-house. The Xbox 360 version of RoboBlitz will launch later this
year on the Xbox Live Arcade.
RoboBlitz is a humorous single-player action, platformer full of inventive
gizmos, weapons and characters. Players take on the role of Blitz, a
multi-talented robot who must activate an aging space cannon to save his world
from a band of maladjusted space pirates. Set in seven distinct environments,
RoboBlitz features 19 levels of puzzle-solving and high-intensity action.
The unique, physics-driven gameplay in RoboBlitz empowers players to use
creative solutions in a world rife with emergent behaviors.
In related news,
Gamespot has posted an interview with Naked Sky co-founders Joshua Glazer,
Sam Thibault, and Tian Mu as they talks the game's development, working with
Microsoft's Xbox Live Arcade certification, and a possible PlayStation 3 edition
of the game:
GS: Have you encountered any emergent gameplay due to the physics-based engine, ways to solve puzzles or utilize the in-game actions that you hadn't anticipated?
Sam Thibault: Tons and tons. The point-to-point beam is particularly versatile and allows the player to make a spring-like constraint between any two objects. It's great for solving puzzles, but we also had players doing unexpected things with it, like connecting two barrels together to make a nunchaku-style melee weapon. In one puzzle I built, where the player needs to rotate a conveyor belt into position, I was pretty happy when I knew of three different ways to solve it. Then testers came in and found four more ways to solve it I hadn't imagined--that's exciting!
Update: RoboBlitz is available now via Steam for $14.95. |
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