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Harker Interview - interview|
| (hx) 11:48 PM CET - Nov,02 2006 |
FiringSquad
has conducted an interview with Nigel Cook of The Collective as he talks
about Harker,
their upcoming vampire themed action game. Here's a taster:
FiringSquad: What can you tell us at this time about the combat system
that you are developing for the game?
Nigel Cook: Harker is a survival horror game with a heavy melee action
content. This is not about a one-shot kill like other games, this is about
causing suffering and pain to all vampires in a very up-close personal way.
Harker's combat focuses on the up-close punishment and execution of vampires in
the most brutal way possible. Cameras will be much closer than other games,
bringing the detail and vibrancy of the characters to life. Highlighting the
'Struggle' mechanic, as Harker slowly drives a stake through the vampire's
heart, only to have the Vampire fight back with its last remaining strength.
Pull an arm off a vampire and watch as it attempts to skitter up a wall, only to
loose its grip and fall back down. In Harker the AI changes depending on the
type of punishment you unleash on your prey.
Overall Melee is approximately 80% of the combat system, with the smallest
portion being Ranged Weapons. Ranged Weapons are used to slow-down fast moving
Vampires and knock them down from ceilings and walls. For example, use a heavy
duty crossbow to pin creatures onto the surface they are climbing on. Once you
have a vampire pinned, move up-close to punish them with Melee combat moves, but
be quick about it! Our vampires have dynamic healing and a pinned vampire will
begin slowly pulling itself off the stake and heal itself.
Unlike all other vampire games, which often make it easy to kill a vampire,
Harker, will take the time to breakdown an enemy, causing them as much pain and
suffering as possible, before executing them. But be careful when you do this,
the stronger vampires can enter into a 'rage' state where they dynamically
transform yet again. Firstly from Human to Vampire Form when you unmask them,
and then later during combat, when causing them enough pain and suffering they
can suddenly transform into their feral form. While in this animalistic form,
they become less intelligent, but much more direct and lethal, like a wild
animal. It will give you much more satisfaction killing say 1-2 vampires in our
game, vs. a large group of weaker enemies that die with one hit like so many
other games.
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