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 Crysis Q&A - interview
(hx) 09:38 PM CEST - Oct,19 2006
GamesIndustry.biz has a Q&A with Crytek's Michael Khaimzon, asking the Crysis lead artist about next-generation tech development, the possibility of console development and working with EA vs Ubisoft. Here's a taster:
So in the future, is there a chance we'd see Crysis on next-gen consoles?

Michael: There might be. The decision is not mine to make. I don't know of any official plans to do so, I know there are rumours and talk, but I could not say anything concrete about it. That would have to be something you'd have to ask Electronic Arts.

How are you finding working with EA on Crysis compared to working on Far Cry with Ubisoft?

Michael: I think the difference mainly comes not from who we work with, but who we are as a company right now. When we started on Far Cry we didn't even have a name for ourselves, we had to prove ourselves. It was a big risk and people were asking if we could do it, and Ubisoft may have felt some pressure as to whether we could turn out a great game – you know, whether they should help us out here or there. But with EA they seem to be saying, 'okay these guys made Far Cry so they probably know what they are doing'. So the level of interference or feedback is different. From my perspective I don't see much of a difference between the companies, because we haven't had any big artistic problems on Far Cry or on Crysis.

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