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How Game File Sizes Will Be Reduced Up To 70% - tech|
| (hx) 01:34 AM CEST - Oct,05 2006 | The chaps over at
Bit-tech.net has a preview up of new technology called Allegorithmic
demonstrated at GDC London which promises to reduce texture file sizes by 70%.
The implications of such a technology would be far reaching. As the current
trend of digital distribution gains momentum a huge emphasis is being placed on
games being made smaller and thus downloadable quicker. Their claim is that the
current tool of choice for most games artists, Adobe Photoshop, is not ideally
suited to making textures for games. I was doubtful of this technology; however
the company ran a demo that persuaded me otherwise. In the demo they had a
bathroom full of beautiful textures, then with the flick of a button the
bathroom took a more hellish look - all the while the textures looked the equal
of Half Life 2.
The next demo was of a game that is due to come out for the XBOX Live Arcade
called Roboblitz.
Due to the requirement to get the game under 50MB, the developers needed to keep
the textures as small in filesize as possible. Using the new texture system the
overall size for all the textures was less than 280KB - watching the game (which
runs on the Unreal 3 engine) I was amazed.
Confused by the fact that I hadn't heard about this technology before, I spoke
to one of the men behind it directly - Dr Sébastien Deguy. He assured me that
there were no catches with his system, that if a game contained 1GB of textures
he would be able to reduce that to 300MB and lose no quality. When I asked why
everyone wasn't using the program at the moment he explained it was due to
people needing to be retrained in learning a new system. He was optimistic
however, that soon all games companies will be using their new texture tools.
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last 10 comments: | Smiley_ie | (12:17 PM CEST - Oct,05 2006 ) | | I heard about this before, they put 300mb of textures on a hard drive and smash it up with a hammer and they compressed it down to 26k. | |
| Sabot | (07:35 PM CEST - Oct,05 2006 ) | Cool, VALVE and STEAM will marry this!
Better get the floppy drive dusted off and fitted, soon it will be HL3 on *one* floppy, or downloaded in 1/2 second BUT it will still cost you £40!! This saves developers money, like STEAM, but we the gamers never see the justification -just exploitation :roll:
Oh of course, if you want to play HL3, you will NEED the floppy in the drive.......... :roll:
When you buy a game and it comes on 1-2DVDs you at least feel that some work has been put into it. Alas like the golden days of REAL game manuals (Falcon 4 Allied Force is 700 pages on PDF!!) it's gone and it's another effort to streamline and churn out games faster than battery hens with the runs! | |
| yhancik | (12:30 AM CEST - Oct,06 2006 ) | | oh, so we don't need Blu-Ray Anymore :D | |
| miglaugh | (02:58 AM CEST - Oct,06 2006 ) | | No, we'll need blu-ray for this generation, we just won't need the next thing beyond blu-ray for the next generation. The games that are coming out now and that are in the pipeline now are not suddenly going to shift to this, they have no reason too. Maybe Xbox could use this tech this gen, but PS3 doesn't need to. Keep with the mature proven processes for now. | |
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