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 ThreadSpace: Hyperbol Interview - interview
(hx) 11:38 AM CEST - Jul,21 2006
Firing Squad has conducted an interview with Jason Fader of Iocaine Studios talking about ThreadSpace: Hyperbol, their upcoming action-strategy game with innovative gameplay, intense combat, and persistent universe. Here's a taster:
FiringSquad: What sort of weapons will be used in the game?

Jason Fader: All of the weapons in the game are fired from the player's ship. We have them divided into 3 types- offensive, tactical, and defensive, with over 30 projectiles in total. The offensive projectiles are the easiest to use. Some of them apply damage when they hit something; others require the user to activate them to cause a damage effect like exploding or ejecting tiny projectiles that cause damage. The tactical projectiles need more thought to use effectively. The Pulse Cannon requires the player to deploy them, and in order for them to fire, the player must fire a Beacon out and activate it at the desired location the Pulse Cannons should fire at. When used skillfully, the damage is devastating. The Fighter Swarm siphons the armor from one object and sends it to your ship. It's nice for those times when you want to hurt your opponent and heal yourself at the same time. The Defensive projectiles are fairly straightforward. Deploying Wall Nodes close to each other will connect them and provide a nice barrier-like defense. Repulsors plant down and emit a repulsive field that repels any incoming projectile. It's pretty neat to see how our testers use the Repulsor. I remember one game where I had every projectile I fired reflected back at my ship because a tester set up their Repulsors in such a way to bounce everything back in a parallel trajectory. I was laughing and crying as I died.

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