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LEGO Star Wars II Dev Diary + shots - media|
| (hx) 02:13 AM CEST - Jul,21 2006 |   
LucasArts sent us a batch od new screenshots from
LEGO
Star Wars II: The Original Trilogy, the upcoming family themed Star Wars
action game from developer Traveller's Tales. They also sent over a new dev
diary entry on the game:
With less than two months to go until the release of LEGO Star Wars II: The
Original Trilogy on September 12, the teams at LucasArts, TT Games and developer
Traveller's Tales are continuing to offer insight regarding the development of
this tongue-in-cheek romp through the Star Wars galaxy. Now that the Episode V
The Empire Strikes Back portion of the game with its six unique movie-based
levels is nearly complete, what scenes did they most enjoy giving fans the
chance to build and battle their ways through?
"The Battle of Hoth is a huge blast of spectacle and action to kick-start the
movie, and it was an absolute joy to bring this vast battle to life in LEGO,"
says Jonathan Smith, director at TT Games Publishing. "The AT-ATs had a massive
impact on me when I first saw the film as a child, and their existing LEGO toy
models - as well as the AT-STs and of course the snowspeeder - are just so cool.
We had a lot of fun creating a Hoth battlefield for two players to zoom around
on simultaneously, and we're really proud of the storytelling sequences too."
David Perkinson, producer at LucasArts, is particularly amused by the cutscene
accompanying his favorite moment from the film. "You want to know how they
handle Darth Vader saying 'I am your father' to Luke with LEGO characters that
don't talk, don't you?" he teases. "Well, I'm not going to ruin anything for
you. But trust me, it'll have you laughing out loud."
"Of course, there's something to be said for the gameplay actually leading up to
that cutscene," adds Jeffrey Gullett, assistant producer at LucasArts. "From the
carbon freezing chamber to the central chasm within the bowels of Cloud City,
the lightsaber battle itself between Vader and Luke will always be a classic.
You've possibly played this classic scene in a past Star Wars game, but
Traveller's Tales has absolutely nailed it - and with the added bonus of a few
healthy chuckles along the way."
But that's not the only thing Gullett enjoys while visiting Cloud City. "Lando
is my favorite character in the game to play as, without a doubt," he says.
"With his unique melee attack, you can bust out some mad kung-fu skills with him
as you take out stormtroopers en route to a boss fight with Boba Fett. Everyone
also laughs when they see how he tilts his blaster to the side as he shoots.
Someone at Traveller's Tales has a lot of love for Lando!"
"We all love him and all of the other characters in the game," assures William
Thompson, character artist at Traveller's Tales. "And we love developing the
classic scenarios into LEGO form just as much. In one way, you feel like you're
making a tribute to the amazing characters and sequences that thrilled you so
much as a child. In another, you also just have so much fun sticking in the
slapstick gags and adding all those little important details that you hope fans
will notice - things like making R2-D2's periscope on Dagobah an essential
gameplay element during your time on Yoda's swamp planet. This particular
example serves the double purpose of both making you laugh and helping you get
through the level."
Through working on Dagobah for LEGO Star Wars II, Smith came to appreciate the
swamp planet even more than before. "Until we really got into our research, we
didn't realize how much LEGO there is littered across the swamps of Dagobah,"
recalls Smith. "The area around Yoda's house is full of junk to fool around
with! Now, when we watch the movie, we almost expect to see a LEGO washing
machine or a LEGO tractor half-submerged beside Luke's X-wing!"
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