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F.E.A.R. Extraction Point preview - preview|
| (hx) 05:32 PM CEST - Jul,20 2006 |
Pro-G
has posted a preview of F.E.A.R. Extraction Point, an expansion
pack for Monolith's action thriller. Here's a taster:
One of the key new
additions in the expansion is larger areas to battle in. The original game made
great use of tight environments and plenty of close combat, but a number of
larger areas in Extraction Point will give a different feel to combat. This was
demonstrated by a subway section, which offered a large open space, with plenty
of scope for long, drawn out battles. The enemies took cover behind crates
they'd knocked over themselves, and much was made of how objects such as the
crates can be splintered away, making cover less safe than you (and the enemies)
think.
Of course, enemy AI is as good as ever, with little needing to be changed in
this area. The physics still look stunning, especially in slow-motion, with
objects flying everywhere and debris filling the screen. By the time Extraction
point is released in November, a year after the original game, there still won't
have been a game to capture the feel of combat so brilliantly. Explosive barrels
and the like made for great unscripted moments in the first game, and the gas
cylinders seen in the levels on show for Extraction Point certainly didn't
disappoint. A shot sent them flying through the air like a rocket, and the
resulting explosion decimated the area - it's classic F.E.A.R. stuff. The new
mini-gun isn't half bad either, with bullets ripping through replicants, sending
their bodies ragdolling to brilliant effect.
The game is currently in development at TimeGate
Studios (Kohan makers) and is
planned to ship for PC during the Autumn of 2006. |
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last 10 comments: | xxxx | (08:39 PM CEST - Jul,20 2006 ) | | Hello torrent! | |
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