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Dark Messiah Multiplayer Previews - preview|
| (hx) 12:09 PM CEST - Jul,20 2006 |
There are
Dark Messiah of Might
& Magic previews on
PC.IGN,
Gamespot,
Gamespy and
GameInformer, each offering multiplayer impressions of Arkane Studios'
upcoming Source-powered first-person fantasy action RPG.
PC.IGN:
The multiplayer serves as a prequel to the single player game which ties the new
Crusade mode together. Dark Messiah multiplayer will come with the obligatory
deathmatch and team deathmatch modes, but Crusade will be the main draw for its
heavy team play mechanics and multi-game campaign. The story follows the fight
between the humans and undead of the game world that leads up to the main
character's romp through the game world of Dark Messiah. Each match will press
players into the armies of each side of the conflict as they battle back and
forth for control over the small area of the larger Dark Messiah map.
Gamespot: Though the multiplayer mode is in full production at Kuju
Entertainment in the United Kingdom, its design is being spearheaded by Arkane
designer Romain de Waubert de Genlis, a former producer and designer on the
Battlefield multiplayer shooter series. Crusade, like Battlefield's conquest
mode, will focus on capturing and holding various control points scattered
throughout the map--control points that become "spawn points" (places where you
can jump into the game again after you're killed in battle) when your side
controls them. From what we can tell, most maps will start each side on opposite
ends, with a few points near each side's rearmost control point. Though the maps
we played on weren't perfectly symmetrical, we saw several instances of teams
quickly snagging the first few control points, making coordinated rushes toward
the middle of the map to seize the central point, and moving onward into enemy
territory. Like with the Battlefield series, losing control points or dying will
cost your team points, which decrease over time.
Gamespy: You'll get to pick from five classes: archers, assassins, mages,
priestesses, and warriors. Archers are the class most in line with what you'd
expect from a traditional FPS. They kill things with ranged weapons, though they
drop like a stack of cards if you get in their face. As they level up, they get
a cool spread of abilities that improve their ranged firepower; one allows them
to nock two arrows at once, which increases the "loading" time, but allows their
eventual out to act somewhat like a shotgun blast. Another allows them to zoom
in with their sights for precision fire. Mages, meanwhile, can be thought of as
mobile artillery -- at higher levels, anyway; in the game's current incarnation,
they're more or less fodder for the more capable classes until they get a few
levels into them. Once they do, however, they're mighty deadly. Their fireballs
do insane splash damage, and if they invest their points correctly, then can
control their trajectories post-launch. They're also capable of erecting magical
shields to protect nearby teammates, which provides harbor from the assaults of
enemy spellcasters.
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last 10 comments: | xxxx | (03:30 PM CEST - Jul,20 2006 ) | | This game may not have gfx like Oblivion might have, but it looks quite decent considering past M&M games and looks like it's not as bloated as Oblivion.. I am looking forward to this M&M release.. Hope they don't screw it up... | |
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