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World at War: A World Divided announced - briefly|
| (hx) 12:38 PM CEST - Jul,18 2006 |
Matrix Games sent out
a press
release announcing
Gary
Grigsby's World at War: A World Divided, a sequel to the acclaimed Gary
Grisby's World at War. This new sequel adds a host of new features to grow the
engine well beyond the original game in terms of grand strategy. A World Divided
includes spies, neutral country diplomacy, variable political events, unit
experience and scenarios that occur after the war as well as starting earlier
than the original. The game will ship with four tutorials, three campaigns, and
five different scenarios starting from 1939 and the invasion of Poland and
extending into the mid 1940s.
Gary Grigsby's World at War: A World Divided will take this design to the next
level, adding espionage, code-breaking, variable political events, unit
experience and neutral country diplomacy. These changes vastly affect the
dynamics of play and add entire new layers to the grand strategy mix of the
original. Players will have to learn to be more flexible with their tactics,
facing more important decisions on these new fronts.
In addition to the new features in Gary Grigsby's World At War: A World Divided
is a completely new ‘what-if' scenario that carries forward from the end of the
war into a conflict between the Western Allies and the Soviet Union. Russia's
massive and experienced army is up against the West's well equipped forces and
industrial might. In addition to simply starting with this scenario, players
have the option to jump right from the end of their normal campaign game of WWII
into this alternate history. This creates a whole new set of strategic choices
as players will have to think into the future and plan for their war against the
other super-power while still fending off the Axis forces.
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