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 Enemy Territory: Quake Wars Dev Diary #1 - briefly
(hx) 05:21 PM CEST - Jul,11 2006
The first installment of  Enemy Territory: Quake Wars development diary is online this afternoon. The diary is penned by lead game designer Paul 'Locki' Wedgwood, who talks about the challenges of balancing asymmetrical team-play multiplayer. The diary also mentions a delay for the game (though the game never has carried an official release date, a late 2006 release was expected): "To ensure the quality we want, we've decided to push the release out of 2006 to allow for extended testing, feedback and game balancing."
One of the largest development challenges we're facing (and an extremely important issue to those of us that are ex-clan players) is the balancing. ETQW's unique asymmetrical teams and objective-based missions present interesting challenges. Matches are balanced internally, but we know that a larger community of players can develop more strategies and exploits in a week than internal testing can discover in a month. This is why I've decided to talk about gameplay balance in our first developer diary entry.

We're now entering the beta phase of the game's development, and this signifies a change of focus for our design team and our collaboration with id Software; that of achieving great multiplayer gameplay balance. However, ETQW's multiplayer focus on military objectives challenges us with balancing hurdles that didn't exist before.

last 10 comments:
xxxx(06:04 PM CEST - Jul,11 2006 )
Diary? LOL! BLOG sounds better.

I hate this Diary crap which is more indirect marketing if anything. Guess this is the new method to spread interest in your games... sigh.

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