Updated:05:35 PM CEST Jun,04
(new)
66 lottery login
91 club
okwin
bdg game
55 club
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
Red Steel Interview (Wii) - interview|
| (hx) 11:30 AM CEST - Jul,06 2006 |
FiringSquad
has conducted an interview with Marie-Sol Beaudry talking about
Red Steel, the
upcoming first-person shooter for Nintendo Wii. Here's an excerpt:
FiringSquad: First, how did the idea for Red Steel come about and did it
come up before the Nintendo Wii controller was revealed or after the plans for
the controller were released?
Marie-Sol Beaudry: The first contact between Ubisoft & Nintendo was at E3
2005. At that time Nintendo wanted a third party team to work on a first person
view game for the Wii. We only got basic info about the concept of the pad, the
capture device & the relative power of the console. No real technical data were
supplied at that stage.
Then we spent about 2 to 3 months just to imagine how you can use & play with
the controller & the buttons. We had no deadline, no pressure and no constraint,
but to try & move with a remote control & see what they could do with it. We
listed all the moves they liked and the first ruff ideas of gameplay linked to
those moves. Two teams began to work on the project at first: the engineers &
the designers. They worked as you can play “ping pong” > at first designers got
ideas and in a second step, engineers tried to see if this was possible vs. the
hardware.
The goal was to explore all the kind of move/use you can imagine with a remote
control in hand that would represent a device. They made a first list of
interactions: cut, shoot, slash, smash, dick, use it as a rackets, lasso, spoon,
flashlight… They wanted to focus on the moves that are possible to do in
reality.
We did it with real remote controls as we hadn't received any Wii controler so
far. So no technology at first only ideas and this was a very fresh & new
development process!
They decided to go for a gun gameplay at first as it was very intuitive as you
just point and shoot & then they found out that the contact weapons were an
interesting track to explore, such as knife, sword, saber...
|
|
last 10 comments: | CaptStar | (07:53 PM CEST - Jul,06 2006 ) | | Out of a lot of games on the Wii, which all look really cool, this one is one of the best ones I think. | |
| yessum | (07:22 AM CEST - Jul,07 2006 ) | Each game will bring something new to the wii. This one, on the other hand, is going through development hell. Public Response was unsatisfying at E3 and Ubisoft revamped a whole lot of shit in this game.
It might end up just plain average.
For me it looks like a generic arcade shooter. And I love those. If it plays the way I want it to play as in... you look around wit the controller and walk with the numchuck (Wasd + mouse) then this game will be gold.
But if it's like... metroid where you have to do hard turns... :( I just... it will be frustrating.
I don’t really care about the games anymore. They won't dissapoint for sure. I just want to know the replay value & extra content and stuff.
I know wii sports will have lots. Hell even wario might have some replay value. But Mario? Red Steel? Zelda? As long as these games are lengthy, replay value won’t mean shit to me then… but if they’re short… :cry: like hl2 short... beat the whole game in day with spare time to beat episode 1 :lol: | |
All comments
|
|