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Made Man Announced - briefly|
| (hx) 09:17 PM CEST - Jun,22 2006 |   
UK based publisher Mastertronic sent out
a
press release announcing Made Man, an upcoming crime action game from
developer Silverback Studios. The game will be released in September for the PS2
and PC. Here is some info:
Prepare to get 'made' in the most compelling and thrilling mafia experience
you've ever seen. Work up the ranks of The Mob, from opportunist G.I. fighting
in Vietnam, to 'wise guy' on the make, doing deeds and winning favour from the
Don in New York City. Your mission is to be 'made' - that is, being firmly
accepted into the fold of the Mafia elite. But what dirty deeds must you perform
to get there? What will you have to sacrifice, and who might double cross you,
on the way?
Made Man is a story of friendship, betrayal and greed told in seventeen
action-packed chapters that span three decades, from the blood-soaked jungles of
'60s Vietnam to the grime and high-rise hell of '70s and '80s New York City. The
game has been created in conjunction with genuine Mafia insiders; New York Times
best selling author David Fisher and Bill Bonnano, former high ranking member of
the infamous Bonnano crime family. Such valuable insights ensure that Made Man's
atmosphere, characters, style and violence are all as authentic as possible to
real life.
Players assume the role of Joey Verola and play through the key events in his
life of crime. Along the way players will experience many innovative gameplay
features, including:
- Jump to cover - Avoid a hail of bullets by using the jump to cover
technique, which launches Joey in the direction of the nearest safe spot. From
there, Joey can sidle along and around the cover spot as well as fire over or
around it before ducking back into safety. Joey can also create his own cover
spots by strategically blasting away at the game's destructible scenery.
- Picture-in-picture (PIP) - Remotely view the action at key locations away
from Joey's immediate environment by taking advantage of the
picture-in-picture views. PIP allows players to memorise the locations of
sentries and important items, as well as heightening Made Man's movie-like
dramatic style.
- Dual weapons and melee combat - Joey can wield two firing weapons
simultaneously for double the carnage! Melee weapons are also available for
brutal bar room-style brawling and hand-to-hand combat using anything from
chair legs, crowbars and knives to inflict the most damage.
- Missile combat - Joey can throw all manner of explosive missiles including
grenades, Molotov cocktails and pipe bombs for maximum firepower. Missiles may
also be used in stealthier stand-offs, in the form of empty drinks cans and
rocks that can be used to distract and stun the enemy.
- Proprietary physics system - Silverback's proprietary physics and 'rag
doll' system is designed from the ground up to feature rich and dynamic
environments that allow the player to destroy surroundings and enemies with
realistic and spectacular results.
In addition to the key features above, Made Man also features a comprehensive
reward system. As Joey fights he will be rewarded for performing various types
of hits and kills. As Joey amasses these rewards he increases the effectiveness
of his abilities and also gains new skills. Beware of hitting innocent civilians
however, as doing so will actually punish the player by reducing accumulated
points and, if too many innocents are targeted, Joey's speed, reload time and
accuracy are all negatively affected.
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