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F.E.A.R. Extraction Point preview - preview|
| (hx) 12:51 PM CEST - Jun,03 2006 |
EuroGamer
has posted a preview of F.E.A.R. Extraction Point, the new expansion pack
for the hit PC game. Here's an excerpt:
As you'll recall, the first game concluded in horror-cliffhanger style, with
the faceless hero scrambling out of the way of a game-ending explosion that
ripped the entire world to shreds, and making off in a chopper - only for little
Alma to rear her Sadako-inspired head in time for the screen to rock to black in
frightening fashion. We pick up seconds later, as you emerge from the wreckage
of the downed chopper and find yourself imperilled by a similar range of
enemies, environments and slow-motion all-the-above-clichés. What follows is
distinctly F.E.A.R. - dark but detailed environments, the odd turn-the-valve
puzzle, enemies fighting you in enclosed spaces, and the odd radio-fuzzing
manifestation to mess with your head. Think doors stretching away into depths of
blurry gore and other jumpy behaviour.
They also got a chance to
check out the 360 version of F.E.A.R:
Setting that aside, the 360 demo gave us an idea of what Vivendi was talking
about when it mentioned new single-player content in its original announcement.
Apart from a myriad of tweaks (word is that regeneration of the slow-motion
meter is quicker, and analogue control felt almost-right with functions sensibly
dotted around the 360's excellent pad), there's a new "Instant Action" mode,
absent from the PC game, where the idea is to go through a level taking on huge
numbers of enemies with as much speed, efficiency and lethality as possible. The
level we played was split into identikit sections, with a yard full of grunts
followed by a corridor of mechanised
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