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Titan Quest Interview - interview|
| (hx) 06:28 PM CEST - May,01 2006 |
The chaps over at
ShackNews have conducted an interview with THQ Senior Creative Manager Michael
Fitch talking about Titan Quest, their
upcoming action role-playing game set in the ancient mythical worlds of Greece
and Egypt. Here's an excerpt:
Shack: The main problem I've always found will skill-based games such as
Diablo II is, once I get a really high level skill, I never use that quaint
little level 6 skill (or whatever) any more. Once I gain higher skills, will the
old ones become worthless? Why should I use them?
Michael Fitch: The key difference here is that your base, first tier
skill that you pick up at level 2 gets modifier skills as you unlock the higher
tiers, so it never becomes obsolete, it just takes on new characteristics and/or
becomes more powerful. The skills you take early can also interact in
interesting ways with the skills you take later. For example, if you took the
Earth Enchantment early on as part of your Earth mastery, and later you take
Warfare and invest in the dual-wielding skill, the enchantment damage stacks on
top of the weapon damage; as you invest more points into hitting multiple
enemies more often with dual-wield, the enchantment damage also gets applied to
more targets more frequently. There really are no dead-ends in the skill system,
but like I said, if you find something to not be as useful as you expected (and
it doesn’t surprise you by being useful in unexpected ways, which has happened
to me more than once), you can also visit a Mystic and re-spec.
Shack: What sort of multiplayer modes will Titan Quest ship with?
Michael Fitch: Titan Quest multiplayer is all about getting together with
your buddies and laying the smackdown on the monsters. You can play
cooperatively with up to six players online or over a LAN. You can bring your
characters from single player to multiplayer and back again whenever you like,
so you can go online to trade items with your friends, or play from the
beginning of the campaign to the end with your family.
Multiplayer is also one of the places where the class system really shines. When
you get together a group with a variety of different mastery combinations, some
using melee, others ranged, some with pets, others using buffs and enchantments,
not only do you get these really powerful synergies, the screen looks like the
4th of July, with all of the different skill effects going off and the monsters
and characters running around.
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