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Revolution Specs Revealed - console|
| (hx) 11:01 AM CEST - Mar,30 2006 |
IGN.com
unveiled leaked specs for Nintendo's upcoming Revolution console. The system
really is about twice as powerful as a GameCube and a far cry from the Xbox 360
and PS3.
Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. "The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
In related news,
Gamasutra has posted an interview with Pandemic CEO Josh Resnick, and
BioWare joint CEOs Ray Muzyka and Greg Zeschuk. They spoke about the company's
many future plans, including the Revolution console. They claim the system is
very impressive, not graphically but innovation wise!
GS: Do you perceive difficulties with the Revolution, as far as making
games multi-platform?
JR: Well the Revolution is a very different platform, and we've actually
just seen some things behind closed doors that are just mind-blowing. Very very
exciting. They're doing something that's very different and unique. I agree that
it's going to challenge the notion of just doing a port.
I don't think it's going to be as easy to take a product from one console to the
Revolution, and so I think we are going to be looking to see how we can tailor
our products to that platform. But we do that also with other platforms as well,
it's just that the Revolution may challenge us even more.
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