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Gothic 3 impressions - preview|
| (hx) 05:22 PM CET - Mar,23 2006 | Both
1UP and PC.IGN
have posted a brief GDC impressions of
Gothic 3, the upcoming RPG
sequel Piranha Bytes. Here's a taster:
1UP: The code we saw running today at the Game Developers Conference
is still early -- the developers are aiming for a Fall release -- but it was
interesting to see what happened when one of the game's producers walked us
through town and demonstrated the combat model. Magic isn't implemented yet, so
a massive two handed weapon that appeared in the main character's hands was the
focus of what we saw. The producer took his armored, armed character and
attacked an unarmored guard who was standing ill at ease by a gate. The NPC
proceeded to beat the player character to death, hounding him throughout the
town square. If the AI had been implemented, other guards would have joined in
as they saw the fight, townspeople would have reacted as if their lives had been
disrupted, and the action could have drawn the attention of factions like the
Assassins; but the real key here is that the producer was soundly beaten.
IGN: One way that the two differ quite a bit is in the action
gameplay. The melee combat system in Gothic III is much more robust than that of
Oblivion with different moves, button combos, and animations for each set of
weapons. Gothic has the advantage in this arena being built as a third-person
game, which eliminates some of the limitations of the primary first-person mode
in melee fights. From what was shown, the combat is also much easier to use this
time around. While we didn't get the chance to lay hands on the game, characters
seemed to auto acquire targets well and animations were much smoother and
directional attacking better.
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