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Gamebryo Graphics Engine Interview - interview|
| (hx) 11:27 AM CET - Mar,20 2006 | The Gamebryo graphics engine from Emergent Game Technologies is one of the
most popular for use in making video and PC games. This week the highest profile
game using the Gamebryo engine ships to stores with Bethesda Softwork's RPG
Elder Scrolls IV:
Oblivion. The chaps over at
FiringSquad have conducted an interview with Emergent's chief operating officer
John Austin talking about Gamebryo and their plans for the future.
FiringSquad: The Gamebryo engine is being used for a variety of games,
including the best selling Civilization IV and Elder Scolls IV: Oblivion. How
does Emergent work with game developers like Firaxis and Bethesda Softworks to
help them get the most out of the engine?
John Austin: These are two great examples of how flexible our technology
is - Gamebryo can be used on a wide range of titles and so studios can adopt our
technology across multiple titles. Our engineers have worked very closely with
both Firaxis and Bethesda to make sure their games look great and make the best
use of Gamebryo. It's a rewarding experience for everyone involved-especially
when the games are released to the level of acclaim that those titles received.
And for us, the feedback we get from our top developers helps drive future
features and tools.
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