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Prey Developer Diary #10 - briefly|
| (hx) 09:48 PM CET - Mar,17 2006 | The 3D Realms website has Prey development diary #10
penned by Chris Rhinehart of Human Head. He talks about a variety of topics,
including Hollywood animator
Eric Weiss
joining the team to finish up the gam. There's also another build change
log.
In terms of production, we've been focusing on:
- bug fixes from 3DR and Take 2 QA
- map optimizations: Over the past couple of weeks, there's been some pretty
large optimizations done to the maps. Visually they are essentially the same --
most of the optimizations have been ensuring that entities in other rooms cease
thinking as necessary, additional corridors or doors added as needed for vis
purposes, removing redundant geometry where found, etc.
- feature tweaks: a number of game feature tweaks as requested by 3DR to polish
the experience. For example, things like tweaks to how some of the weapons
function, a screen effect when you are very low on health, some AI tweaks, etc.
- level tweaks: similar to the feature tweaks above, the level designers have been
adding in sections as needed to expand the gameplay in levels, and also moving
elements around so they are properly introduced and utilized.
- animation tweaks: The animators have been crunching hardcore to clean up the
motion capture data. A lot of work has gone into cleaning up the motion capture
data. The data had a lot of hitching, and issues when blending between different
animations. So far the animators work has fixed things up pretty well -- only
downside is that it's very time-consuming for them. Once the cinematic
animations are complete, the animators have a good-sized list of things to tweak
throughout the rest of the game, from weapon animations to creature animations
A new contract animator has joined us to help finish Prey. Eric Weiss has a
background in both film and computer game animation, having worked on such
movies as Final Fantasy: The Spirits Within, Godzilla, and most recently,
Superman Returns.
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last 10 comments:
| (11:19 PM CET - Mar,17 2006 ) | Thank you very much for letting me know - FIXED! :)
Damn they should finally finish the game! :bounce: | |
| lmer | (12:30 AM CET - Mar,18 2006 ) | rofl. Now that's my fault. I opened the 1st link from the main page with #10 in it. And i'm reading and wondering, WTF is this about, where is Prey. LOL.
sorry! :D | |
| (12:36 AM CET - Mar,18 2006 ) | | ROFL! :) It should be OK now. | |
| devilhood | (07:17 PM CET - Mar,18 2006 ) | quote: Jimmy Shin, programmer takes a break from working on
creature AI to read a recent forum about Prey. You'll also notice that he's not a prolific toy collector.
hehe. | |
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