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 Prey Developer Diary #10 - briefly
(hx) 09:48 PM CET - Mar,17 2006
The 3D Realms website has Prey development diary #10 penned by Chris Rhinehart of Human Head. He talks about a variety of topics, including Hollywood animator Eric Weiss joining the team to finish up the gam.  There's also another build change log.
In terms of production, we've been focusing on:

  • bug fixes from 3DR and Take 2 QA
  • map optimizations: Over the past couple of weeks, there's been some pretty large optimizations done to the maps. Visually they are essentially the same -- most of the optimizations have been ensuring that entities in other rooms cease thinking as necessary, additional corridors or doors added as needed for vis purposes, removing redundant geometry where found, etc.
  • feature tweaks: a number of game feature tweaks as requested by 3DR to polish the experience. For example, things like tweaks to how some of the weapons function, a screen effect when you are very low on health, some AI tweaks, etc.
  • level tweaks: similar to the feature tweaks above, the level designers have been adding in sections as needed to expand the gameplay in levels, and also moving elements around so they are properly introduced and utilized.
  • animation tweaks: The animators have been crunching hardcore to clean up the motion capture data. A lot of work has gone into cleaning up the motion capture data. The data had a lot of hitching, and issues when blending between different animations. So far the animators work has fixed things up pretty well -- only downside is that it's very time-consuming for them. Once the cinematic animations are complete, the animators have a good-sized list of things to tweak throughout the rest of the game, from weapon animations to creature animations

    A new contract animator has joined us to help finish Prey. Eric Weiss has a background in both film and computer game animation, having worked on such movies as Final Fantasy: The Spirits Within, Godzilla, and most recently, Superman Returns.

last 10 comments:
lmer(11:07 PM CET - Mar,17 2006 )
Article links to the #9 update. The right link is http://www.3drealms.com/news/2006/03/the_apogee_legacy_10.html

cheers

(11:19 PM CET - Mar,17 2006 )
Thank you very much for letting me know - FIXED! :)

Damn they should finally finish the game! :bounce:

Chode(11:44 PM CET - Mar,17 2006 )
Wrong link again :)

http://www.3drealms.com/news/2006/03/prey_weekly_dev_10.html is the correct link for the Prey Weekly Development Diary #10.

The current link points to the 10th article on the Apogee Legend.

lmer(12:30 AM CET - Mar,18 2006 )
rofl. Now that's my fault. I opened the 1st link from the main page with #10 in it. And i'm reading and wondering, WTF is this about, where is Prey. LOL.

sorry! :D

(12:36 AM CET - Mar,18 2006 )
ROFL! :) It should be OK now.

devilhood(07:17 PM CET - Mar,18 2006 )
quote:
Jimmy Shin, programmer takes a break from working on
creature AI to read a recent forum about Prey. You'll also notice that he's not a prolific toy collector.


hehe.

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