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 Act of War: High Treason Interview - interview
(hx) 06:04 PM CET - Mar,08 2006
ShackNews has conducted an interview with senior producer Henrik Strandberg taking about Act of War: High Treason, soon-to-be-available expansion pack for Eugen Systems' near-future military real-time strategy game. The expansion will be available on March 24 in Europe (late April in North America). Here's a taster:
Shack: High Treason is adding naval combat to the mix. What made you decide to add this, and what kind of units will the player be able to control?

Henrik Strandberg: Well, aside from the fact we think naval combat is really cool, we felt we needed a big design challenge for ourselves, too. Everything in Act of War is to scale, and designing a game that seamlessly mixed the radically different scales you have between ground combat with single infantry soldiers as the smallest units, and naval combat with ships several hundred meters long was indeed a huge challenge, but we're extremely happy with the result! You'll have everything you could expect from a modern naval warfare RTS -- destroyers, submarines, anti-submarine helicopters, aircraft and helicopter carriers, amphibious assault landing ships, mines, torpedoes, tomahawk and typhon missiles, active and passive sonar, sono bouys, etc

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