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ATI CATALYST Drivers v6.2 - tech|
| (hx) 12:29 AM CET - Feb,10 2006 | ATI has released
a new ATI Catalyst drivers (release
notes /
download ~
34.7MB) bringing them up to version 6.2. The package contains: RADEON display
driver 8.221, Multimedia Center 9.13 Catalyst Control Center 6.2 (requires
NET Version 11 Framework), HydraVision Basic Edition 3.25.9006, Remote
Wonder 3.03, WDM versions 8.221 and 4.07 and Southbridge/IXP Driver.
Issues Resolved in Catalyst Software Suite 6.2:
- BattleField 2 Special Forces: A
blooming or ghosting effect is no longer noticed when playing the game in
night vision mode. Further details on this resolved issue can be found in
topic number 737-21648
- City of Heroes: Running Shadertest 7
no longer results in slow performance being noticed. Further details can be
found in topic number 737-21463
- Dragonshard: Playing the game under
Windows XP Media Center Edition with CrossFire™ enabled, no longer results in
the screen becoming out of sync, and a scrolling display image occurring
shortly there after. Further details on this resolved issue can be found in
topic number 737-20975
- Fable: The Lost Chapters: Playing the
game under Windows XP MCE may result in the shadows found within the game
appearing jittery, when the desktop resolution is set to 1024x768 32bpp, and
all the game options are set to default. Further details on this resolved
issue can be found in topic number 737-21184
- Half-Life2: Enabling Catalyst AI no
longer results in the outer edges of the water appear dark or black in color.
Further details on this resolved issue can be found in topic number. 737-21649
- Pacific Fighters: A stuttering effect
at certain levels of the game is no longer noticed when playing the game with
CrossFire enabled. Further details on this resolved issue can be found in
topic number 737-21650
- The Fall: A VPU Recover event or the
operating system failing to respond no longer occur when playing the game.
Further details on this resolved issue can be found in topic number 737-21651
- World of Warcraft: Pixel corruption
is no longer noticed when playing the game on systems containing an ATI Radeon
X1600 series. Further details on this resolved issue can be found in topic
number 737-21652
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last 10 comments: | Badmagic | (04:27 AM CET - Feb,10 2006 ) | This is the last straw, my last 2 cards have been ATI where the one before that was Nvidia so don’t worry I am not a fanboy but rather go with compatibility and performance, I have had enough of waiting for ATI to get there **** together with driver updates and the latest one has convinced me to get Nvidia this time round.
Whenever I look at benchmarks of two competing cards the lead manufacturer whether it's ATI or Nvidia usually only lead by between 4 to 15 fps in the gaming marks so it's no benefit whatsoever in real world application which manufacturer I choose, I just don’t remember the constant waste of time **** updates when I was using an Nvidia card. | |
| xxxx | (06:00 AM CET - Feb,10 2006 ) | | I know what you mean. Come 64bit upgrade, nVidia will make a return to my system. ATI doesn't hold a candle to nVidia overall. | |
| jippo | (03:24 PM CET - Feb,10 2006 ) | | :shock: another one ! ewww ..i have ati ,every card b4 it was nvidia ..and to be honest every card after it will be too ,not impressed at all .. | |
| No.21 | (09:45 PM CET - Feb,10 2006 ) | | And the problem is? | |
All comments
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