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 Prey Developer Diary #4 - briefly
(hx) 09:31 PM CET - Feb,03 2006
The 3D Realms website has Prey development diary #4 penned by Chris Rhinehart of Human Head. This update covers voice recording sessions for Prey!
Recording went very smoothly - all the actors were total professionals and usually nailed their lines after only a few takes. In fact, we were ahead of schedule the entire trip.

The process went like this: The actors were given the script to read through the day before. Then, at the actual session, they were given shooting scripts (which is variation of the full script, which contains each line, numbered and broken down by scene). Before recording each scene, Ed and I explained the situation and the character's motivation as well as the general reaction we'd like out of them (anger, fear, sorrow, etc). We'd then have the actors run through their lines three times. If we were happy with them, we would move on. Otherwise, we'd explain the changes we want and the process starts over again until we were happy.

Of course, the real test for the voice acting is actually getting it in game - if the recordings don't work out, then that calls for a pick-up session where we fly the actors out again (typically for a day or two) to re-record the lines and any new lines we may need.

The first evening there we met with Michael Greyeyes, who plays our hero Tommy. Over dinner we discussed the game with him (since due to secrecy, we only gave the actors small amounts of character information during their auditions) and explained how the week would play out. Since he's the main character, we'll need him to be there the whole week to interact with all the other characters.

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