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 Dungeon Lords patch v1.4 - patch
(hx) 09:18 PM CET - Feb,03 2006
DreamCatcher Interactive has released a new patch for Dungeon Lords, bringing the English edition of the third-person fantasy action role-playing game by Heuristic Park to version 1.4. patch. This is the same patch that came out for German language versions in November. The 103MB patch can be downloaded from 3D Downloads 3DGamers, FileFront, VGPro, WP.
Version 1.4 updates/fixes:
  • Monsters no longer get stuck in the wall/floor.
    • Fixed: Spawnings at gates getting trapped in wall in Demon Realm.
    • Fixed: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
    • Fixed: Thrall guards no longer get stuck in Forbidden Gates.
  • Game Settings & Keyboard Controls fixed.
  • Players must now meet stats requirements to gain specialty class advancements.
  • Completed quests no longer remain in quest log finished.
    • Mage Aleister - Deliver Aleister's letter to Lord Davenmore.
    • Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
    • Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
  • Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
  • Character customization enabled.
  • Valkyra - Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
  • Weapons that must be charged can now be charged at the shrines.
  • Various potion and rune buff effects corrected.
  • Shield of Retribution - reflected spells now cause proper damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
  • Multiplayer will now operate more smoothly with 2-4 players over slower connections.

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