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Duke Nukem Forever Update - interview|
| (hx) 11:22 AM CET - Feb,01 2006 | The chaps ove at
1Up have
finished transcribing the audio portion of the interview with George
Broussard where he talks about Duke Nukem Forever (thanks
VE3D). Here's a taster:
1UP: So without getting nasty, what happened? I mean, were they headed in
the wrong direction? Were things not going the way you guys wanted?
GB: I think it was primarily direction and pathical issues. Scott and I were
working on Duke at the time, and doing follow-ups, and doing Shadow Warrior, and
working on Duke Forever, and that kind of thing. And we had kind of a whole
separate team working on Prey. The technology was there a couple of times. I
know in 98 we had a pretty good tactical demo at E3, multiplayer worked. And you
could run around, and all the key engine features worked. And I think, honestly,
it was just probably lack of oversight on our part to let them drift farther
than they should have. Because they made a few key decisions that basically cost
them a year, a year and a half, and we probably shouldn't have let those things
happen. But it was one of those things where it was a separate team, and I guess
we just didn't oversee them tight enough, and things just drifted.
1UP: And when's that due out again?
GB: [Laughs] I think it'll be out when pigs fly. But it's definitely going
well now. Things are together; we're in full production. We're basically just
pulling all the pieces together and making the game out of it. There's a lot
that's finished. All the guns are finished. Most of the creatures are finished.
And as I said, we're just basically pulling it all together and trying to make
it fun. We've kind of got all these disassociated elements that make up a game,
and you put them together and things happen. And then you just tweak it and
polish it until it's fun, and that's kind of the phase we're in now, just trying
to make something that is really fun to play and interesting.
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last 10 comments: | v1m | (11:44 AM CET - Feb,01 2006 ) | "Hey, you know, that's awesome. I have to give you respect because with so many people out there saying stuff, it would be very easy to just, you know, pack it in or whatnot, and you guys have been resolute of, 'This is going to be an awesome game. Just chill out.' And I think that's fantastic."
LOL! Where do game sites get these people--cheerleading practice? | |
| xxxx | (03:14 PM CET - Feb,01 2006 ) | | Beh, I'm just happy it's still in development and they are working on it. Getting tired of the repeat stuff or the embarassment like whats been going on with STALKER. At least 3D Realms stopped putting out the BS pictures and stuff. Prey on the other hand, no idea what that's gonna be like but it sounds interesting to say the least. | |
| Nosferatu | (10:07 PM CET - Feb,01 2006 ) | | It's kind of a polite thing to do if people agreed for an interview. Didn't you think about that? | |
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