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Heroes of Might and Magic V Impressions - preview|
| (hx) 03:50 PM CET - Jan,23 2006 |
Celestial
Heaven has posted its impressions of
Heroes of Might and
Magic V, the fifth installment in the "Heroes of Might & Magic" franchise.
Here's an excerpt:
Whether you plan to join the open beta or not, here is a list of 10 hot
topics of the Heroes of Might and Magic V beta test.
- Graphics. Your first few turns will be a shock, believe me. The
screenshots you have seen until today only gives you a vague idea of what it
feels like to be moving around the new Might and Magic universe. The 3D heroes
and creatures, more than ever, feel like tangible board game miniatures.
Thanks to the fact that you are allowed to zoom and rotate the camera around
them, they look alive and, in the case of creatures such as the hydra, truly
gigantic. I can't wait to see the screenshot that players will share on the
Web later this year.
- Music. Rob King and Paul Romero did it again. While some of the
town themes lack some punch, most of the music is certainly up to the
standards of the previous Heroes games. The Haven theme music is particularly
impressive. It feels like an ode to the resurrection of the Heroes franchise.
It might very well bring a tear to the eye of the most sensible fans.
- Interface. The new interface takes some time to get used to (it
reminded me of my frustrating first games of Populous, a very long time ago!),
but we have seen some improvements from one phase to another. It requires a
little more skills with the mouse than in previous Heroes games, but finding a
good combination of mouse movements and keyboard shortcuts usually takes you
where you want to go. Testers reported various problems about their ability to
see things on the adventure map: the underground was too dark, some objects
were blocking the view and it was sometimes easy to miss an enemy stack.
- Towns. What doesn't take much time to get used to is city
management. You will definitely feel in Heroes III territory here, despite the
new visuals. The overall balance of the towns also reminds us of Heroes III,
where some factions had a clear advantage over another. But again, the vote
for the best town seemed to differ from one player to another, so we will have
to wait and see how the final game is balanced.
- Heroes III. The return of other Heroes III features (weekly growth,
the lack of fog of war, and the regular visits to the waterwheel) did not
bother me as much as I expected. Having reinstalled the old game on some
occasions for a quick hot seat game or a WoG custom map, I still felt at home.
The game does feel a little like a revamped version of Heroes III, but as much
as I loved Heroes IV, I don't see that as a step back.
- Combat. Expect some major changes, from a different turn-based
system to a rather small battlefield, which is still the subject of a large
debate. The camera close-up effect during an attack loses its novelty after a
while, but it definitely adds some atmosphere to a battle. On more than one
occasion I found myself swinging an imaginary sword in the air while my
creature performed a killing move. I looked a little silly, but I loved it.
- Spells and Skills. Again, some drastic changes. I cannot provide
any specific detail yet, but I think Nival and Ubisoft realized how critical
to the game those components are.
- Multiplayer. This is one of the parts of the game that is still
under construction. However, what little we could see of the new multiplayer
modes was very intriguing. The ghost mode is different from anything you have
experienced until now, both with Heroes and other computer games. Ubisoft and
Nival are really serious about creating a game that will be popular online.
- Missing Content. It should be noted that a lot of content will need
to be added to the game before the release. The campaigns, my favorite part of
the game, were missing with the exception of some short sneak previews. It has
already been announced that the artificial intelligence will not be included
in the open beta. Since the game was going to change a lot during the past few
months, Nival probably wanted to wait a little longer before starting to teach
the computer how to play. The game is also prone to crash, but the number of
occurrences decreased with every phase of the beta.
- Starforce. I don't think anyone had problems with Starforce during
the beta (as discussed
here). The copy protection drivers have been on my computers for month
without any side effect, although I haven't tried burning anything yet. Even
though I'm still concerned about the methods publishers will use to protect
their games in the future, I trust Starforce a lot more than I used to.
Another preview/interview can be found on Eurogamer.
Update: As promised, Ubisoft has released the HoMM5 beta and Fileplanet has it for subscribers only. No word yet if anybody else has it... |
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