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 Prey Developer Diary #2 - briefly
(hx) 08:01 PM CET - Jan,20 2006
The 3D Realms website has Prey development diary #2 penned by Chris Rhinehart of Human Head. Here's an excerpt:
After the single-player portion, we're going to play some MultiPrey deathmatch to give them a feel for that side of the game. We've picked out three maps for them to play - one that focuses on wallwalking, one that focuses on gravity flipping, and one that is all about spherical gravity (fighting on small planetoids). I'm looking forward to their reactions as those elements can be confusing at first, but most of our in-house testers have picked them up quickly.

The multiplayer has really come together - the weapons feel very balanced and nearly all the gameplay from the single player is available in multiplayer: spiritwalking, gravity flip, vehicles, and so forth. The only major gameplay element not in multiplayer is DeathWalk - and that was removed because it was more fun to simply respawn quickly so you can exact revenge upon the chump who killed you.

Also, I'm going to be a guest on Attack of the Show (airing on G4) next week. We'll be discussing Prey and will also probably show off some brief clips of the single player in action. Watch for it!

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