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 How Many Cores Do You Need To Be "Hardcore"? - tech
(hx) 02:28 PM CET - Jan,14 2006
The chaps over at Twitch Guru have posted an interesting article called How Many Cores Do You Need To Be "Hardcore"? They compared an Intel based system with high end hardware that typical consumers would be able purchase  - an Intel Pentium 4 3.6 GHz, an 2GB DDR2-4300 RAM, a WD800JD 80 GB, XFX 7800 GT 256MB against The Falcon Northwest Mach V (AMD Athlon 64 X2 4800+) and All American Computer's Liquid XS (AMD Athlon 64 FX-57):
As you can clearly see, even a high end computer like our reference system can't stand up to either of these two giants. For gaming, the single card solution is no match for the NVIDIA SLI enabled systems from AAC and Falcon Northwest. As Quakecon 2005 attendees can attest, they get their product decision choices from seeing the doubling and tripling of scores instead of 30-60% performance increase with the addition of a second graphics card.

The most interesting results are seen in Unreal Tournament 2004, which is a CPU limited game, thus the small deviation in the frames per second as resolutions and rendering options are applied. The X2 system with the added second card and 900 MHz CPU handicap outperforms the reference system by 40+ frames per second. The AAC Liquid XS pulls ahead of the reference system by 60 frames per second. Doom 3 and Half-Life 2 showed the power of multi-threaded code at its best. Both of these games perform better with the 300 MHz handicap to that of the FX-57 system, but make up for it in extra core horsepower.

Dual core will be the way of the future, but we are still waiting on applications and drivers to fully support the added capabilities. In the short term, single core is the best approach if you are solely running games. If you are looking for solid gaming while multitasking like running music, using some form of voice over IP service to communicate to your friends, or encoding/decoding, then multi-core is for you.

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