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Enemy Territory: Quake Wars Preview - preview|
| (hx) 09:31 PM CET - Jan,13 2006 |  
Both
EuroGamer and
GameSpot have posted new previews of
Enemy Territory: Quake Wars,
the upcoming multiplayer first-person by shooter by Splash Damage.
EuroGamer: As to how the GDF advances, we're given a pretty good runthrough
of what's available. Players earn the right to bring deployables to an area by
moving their command vehicle there, and then field-ops can deploy artillery,
airstrike capability and powerful missiles (SSMs) in different ways. For
example, SSMs need someone to lace the target with a highly visible laser for
several seconds first. Some vehicles can have their wheels blown off, so
engineers need to conjure up replacements. Medics resuscitate fallen comrades
and heal wounded soldiers. Rangers lead the way into battle, and others cover
field-ops busy with laser-designation, engineers busy with wrenches and medics
busy with stitches. Vehicles obviously play a big role and the maps are designed
to allow certain applications and not others. A quad bike can race through
trenches and jump off ramps to cross rivers; Titan tanks can rumble over debris
that other vehicles can't traverse; amphibious APCs can take a dip and mount
beach landings.
GameSpot: For the first time ever, we were actually able to see a few Strogg
characters in action. While the characters in the game will have their
counterparts on the opposing sides (both the EDF and the Strogg will have
medics, for example), id's Kevin Cloud explains that on balance, EDF characters
will have more-traditional roles that befit their Earth technology, while Strogg
characters will be more oriented toward offense. While EDF medics will use
stimpacks to heal their buddies, strogg medics must instead get up close and
personal with special melee medical tools that extract ATP (that's adenosine
triphosphate, the basic chemical building block of energy in most life forms)
from human corpses, then use those harvested chemicals to treat their alien
teammates. Likewise, the Strogg infiltrator class will be able to use subterfuge
to infiltrate an enemy base, similar to the spy character from Wolfenstein,
except that the Strogg infiltrator will actually take possession of its victim,
which will then, by all appearances, run, move, and shoot like a normal Earth
soldier. You can expect to see the Strogg wielding alien weapons and the EDF
wielding slightly more advanced versions of today's military armament--and if
you look carefully, you might find prototype versions of Quake II weapons (such
as the infamous railgun) on either side.
In related news,
C&VG has posted pretty interesting interview with Splash Damage's Paul
Wedgwood:
What influence has Wolfenstein: Enemy Territory had on Quake Wars, both in
terms of the experience you gained from that and the gameplay itself?
Paul Wedgwood: We learned a lot of lessons developing Wolfenstein: Enemy
Territory. Obviously, because Wolfenstein: Enemy Territory was based on Return
to Castle Wolfenstein, we started with a really big catalogue of assets and a
pre-existing game to build upon. With Quake Wars it's a brand new title so it
doesn't share any assets or technology with Quake 4 for example, we really just
started with the basic Doom 3 engine and then started developing the additional
technology in tandem with id. But the real advancement has been in gameplay.
Wolfenstein: Enemy Territory was a really strong teamplay-focused game - we
wanted to evolve that into larger, open areas. So in a sense it's not really a
direct sequel but it is a spiritual successor to that kind of game design
philosophy of a focus on teamplay and pure multiplayer combat.
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last 10 comments: | lmer | (12:45 AM CET - Jan,14 2006 ) | | Those screens look godlike as expected, but i don't like the sound of that spirituality cuccessor and "pure" this and that. Please g0d, just give me something to play, i'm dying here! | |
| Jelster | (04:46 AM CET - Jan,14 2006 ) | Looks awesome.
Levels seem nice and open.
I'm loving the different abilities for each side (although I do hope they have an option to swap sides so each team can def and att).
I'm wanting some HUD shots. All I've seen so far is staged 3rd person ones, sure they're cinematic but a could 1st person ones wouldn't be so bad.
And finally I'm crossing my fingers on the netcode. That first picture looks awesome with the debris but if you've got all that floating about or making noise its gonna hammer the netcode. I wish they'd forget physics for online games until we're on fibre upload paths that can cope with the data.
Anyway, this is about the only thing thats getting me excited right now. Well that an E3. :) | |
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