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Prey Diary #1 - preview|
| (hx) 09:27 PM CET - Jan,13 2006 |
The
3D Realms website has Prey development diary #1 penned by Chris Rhinehart of
Human Head. Here's an excerpt:
At E3, we showed off a 12-minute video highlighting the new gameplay we
implemented in Prey. Gearing up for E3 was quite an ordeal. We knew which areas
we wanted to show and roughly how to show them. It was an incredible crunch
getting things ready for the first public showing -- so many things needed
visual and audio polish. The programmers were crunching to get the demo playback
robust and optimized.
The demo worked by recording our control input, which was then used during a
real-time playback of the game. As such, we had to have perfect recordings --
Mike Flynn and I spent hours upon hours recording sequences of the game. One of
the sequences was recorded over 200 times before we finally got the one we
wanted. It was worth it -- response from the E3 video was overwhelmingly
positive.
Expect to see much more press and previews on Prey over the next few months, as
we finally start to unveil more details about the game, including information on
MultiPrey, and information about the Xbox 360 version.
So just what the hell has been going on lately at Human Head? Prey is
completely playable from start to finish. The team has been crunching on bug
fixing and optimization. The testers have been finding tons of little bugs here
and there -- ranging from clipping issues to creatures not behaving correctly,
to an incorrect piece of art. Those bugs are typical for this stage in the
project and we're diving in to fix these problems.
We have a major press event coming up at the end of this month. I'll be flying
out to L.A. and San Francisco to demo the game for several different magazines
(both print and online). Some of them will probably even get some hands-on time
with the game. Tim Gerritsen (Human Head Biz Guy and internal Prey Producer) is
flying out to Europe to cover the press there. More information about whom we'll
be seeing will be released in the next couple of weeks.
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