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Elder Scrolls: Oblivion Impressions - preview|
| (hx) 11:54 PM CET - Jan,06 2006 | GameSpot
has posted it's CES impressions of
Elder Scrolls 4: Oblivion,
the fourth installment in the "Elder Scrolls" series. Here's a taster:
What else would a good adventurer do but explore such a tomb? We were
immediately confronted by a number of ghostly looking spirits accompanied by a
couple of armed, animated skeletons. Naturally, the frost sword we were
wielding was largely ineffectual against the undead--but we were able to pop up
a radial weapon-select menu with the d-pad and switch to a fireball spell that
dispatched these enemies with far greater effectiveness. We also had a spell
that could summon our own undead familiar, making for a satisfying little
bit of skeleton-on-skeleton violence.
Plunging further into the crypt, we discovered a wide-open area that contained
some treasure for us to collect, as well as some hidden dangers. Stepping onto
the wrong tile sent us directly up at a set of spikes embedded in the ceiling,
though we merely lost a bunch of hit points for the error, rather than being
killed instantly. The game seems to strike a good balance between such
action-oriented elements and typical RPG-style equipment management and
number-crunching, and we're eager to see more of the adventure to see what else
is in store.
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