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 Unreal Tournament 2007 preview - preview
(hx) 11:55 PM CET - Jan,05 2006
Although it doesn't contain any new screenshots or concept artwork, a new preview of Unreal Tournament 2007 is up at ShackNews. Shots or no shots, the preview is relatively comprehensive, as it includes a few quotes from Midway's Tim DaRosa. Here's a taster:
So what do we have to look forward to? Everything you love about UT99 and 2004, plus more! While there will be some UT2003 elements, that game is considered the low point of the franchise, and Epic acknowledged that by expanding on what fans loved about the first and third installments. Specifically, the goal is to focus on multiplayer deathmatch competition. Expect to see such classic game modes as deathmatch, team DM, one-on-one, and capture the flag.

The Assault and Onslaught modes have given birth to a new mode: Unreal Warfare. Tim elaborates: "Originally we envisioned the new game type, Unreal Warfare, as its own unique type. What quickly happened however was as we implemented UW features, we realized our other game types would benefit from them as well. It became clear that we could maintain what people loved about a game type like Onslaught, while innovating in a number of areas and delivering lots of new game play. Unreal Warfare has since turned into a meta-game that links a series of Onslaught matches into a dynamic campaign experience. We're still in the crazy-idea phase, so I don't want to discuss too much that may or may-not make it through the 'fun triage'."

Vehicles were a welcome addition to UT2004, and 2007 plans to include plenty of em to keep the fragging varied. Many of the nine UT2004 vehicles have been revamped to be grouped into the Axon Team. Facing off against Axon is the brand new Necris team, which will have their own set of nine vehicles. Someone at Epic must be a "Back to the Future II" fan, because one of these new rides happens to be none other than a hoverboard. (Though hopefully sans the pink color scheme and "Mattel" label.) Tim says that while it's technically not a vehicle, "the new hoverboard is quickly becoming a play test favorite. Instead of your trusty rocket launcher, hoverboard riders have a grapple that they can use to latch onto other vehicles. It's quite a sight to see a Hellbender towing three hoverboard riding teammates into the fray behind it." So basically, you've got power, McFly! Let's hope these hoverboards can go over water.

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