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Call of Cthulhu: Dark Corner of the Earth Q&A - interview|
| (hx) 10:56 PM CET - Nov,28 2005 |
It's been a long time coming, but
Call of
Cthulhu: Dark Corners of the Earth for the PC is nearly here.
GamePlayMonthly has conducted an interview with Chris Gray, Producer and
Lead Design on Call of Cthulhu as he describes how the PC version is shaping up:
Q: Tell us about the locations and characters we'll find.
The dilapidated and mysterious fishing town of Innsmouth is one of H. P.
Lovecraft's most famous settings, and a large proportion of the story,
especially the opening chapters, unfolds on its streets. We have re-created many
of the famous locations of Innsmouth that are detailed in the books and
associated source material - such as the Esoteric Order of Dagon, the Gilman
Hotel, and the Marsh Refinery. You will also get to voyage on a boat, explore
Devils Reef, and make a horrifying descent down through the ancient tunnels and
caverns that surround the deep one city. The environments of Cthulhu are far
more varied than most other titles, and feel much less room-corridor-room.
There are numerous friendly folk you will meet on your investigation, and we
have strived to make these characters as colorful and realistic as possible. I
think it can easily be forgotten that creating a realistic character is not just
about texture resolution and poly counts. I think it is critical to a good story
and the adventure elements of a game for the main characters you meet to feel
integral to the narrative, and for you to also feel they have a back story and
history - it all helps make the world you are creating feel more real. Some of
the characters you meet will be familiar to those who've read Lovecraft's work,
such as the old drunk fisherman, Zadok Allen. Other characters have been adapted
from the role-playing source material, and some (like the player character -
Jack Walters) are our own creation.
Then of course there are the enemies! The main cannon fodder, not that there is
such a concept in Cthulhu, are the tainted population of Innsmouth - some at
more advanced stages of transformation than others. As the plot develops the
player will start encountering the deep ones, who are far more powerful frog
like creatures. But, it wouldn't be a Lovecraft game without some big monsters;
these include a Shoggoth, Father Dagon, Mother Hydra, Flying Polyps, and a few
other surprises.
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