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 Call of Cthulhu: Dark Corner of the Earth Q&A - interview
(hx) 10:56 PM CET - Nov,28 2005
It's been a long time coming, but Call of Cthulhu: Dark Corners of the Earth for the PC is nearly here.  GamePlayMonthly has conducted an interview with Chris Gray, Producer and Lead Design on Call of Cthulhu as he describes how the PC version is shaping up:
Q: Tell us about the locations and characters we'll find.

The dilapidated and mysterious fishing town of Innsmouth is one of H. P. Lovecraft's most famous settings, and a large proportion of the story, especially the opening chapters, unfolds on its streets. We have re-created many of the famous locations of Innsmouth that are detailed in the books and associated source material - such as the Esoteric Order of Dagon, the Gilman Hotel, and the Marsh Refinery. You will also get to voyage on a boat, explore Devils Reef, and make a horrifying descent down through the ancient tunnels and caverns that surround the deep one city. The environments of Cthulhu are far more varied than most other titles, and feel much less room-corridor-room.

There are numerous friendly folk you will meet on your investigation, and we have strived to make these characters as colorful and realistic as possible. I think it can easily be forgotten that creating a realistic character is not just about texture resolution and poly counts. I think it is critical to a good story and the adventure elements of a game for the main characters you meet to feel integral to the narrative, and for you to also feel they have a back story and history - it all helps make the world you are creating feel more real. Some of the characters you meet will be familiar to those who've read Lovecraft's work, such as the old drunk fisherman, Zadok Allen. Other characters have been adapted from the role-playing source material, and some (like the player character - Jack Walters) are our own creation.

Then of course there are the enemies! The main cannon fodder, not that there is such a concept in Cthulhu, are the tainted population of Innsmouth - some at more advanced stages of transformation than others. As the plot develops the player will start encountering the deep ones, who are far more powerful frog like creatures. But, it wouldn't be a Lovecraft game without some big monsters; these include a Shoggoth, Father Dagon, Mother Hydra, Flying Polyps, and a few other surprises.

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