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Prince of Persia The Two Thrones Q&A - interview|
| (hx) 01:55 PM CET - Nov,04 2005 |  
Ubisoft has released a pre-arranged Q&A with an unnamed producers of
Prince of Persia
The Two Thrones, as they talk about their upcoming action-adventure game
sequel for PC and console. Prince of Persia The Two Thrones will be on shelves
in December 1, 2005.
How did the new urban setting influence the platforming aspect of POPT2T?
POPT2T takes place in the homeland of the Prince: Babylon. For the first time in
the POP franchise, the team has developed a predominantly outdoor and urban
environment - a big change from both the Sands of Time and Warrior Within
settings. This environment opened up a lot of new possibilities in terms of
level design and paved the way to the creation of a whole new set of platforming
moves. We tried to use the urban environment in a credible way to add extra
moves to the already broad range of athletic abilities of the Prince. Our
ambition was to give the player a real sense of immersion in the war ravaged
Babylon as well as feelings of vertigo and openness to large horizons when
exploring the rooftops. We're pretty proud of how this refreshes the POP
experience.
What are the new moves you've developed for the Prince in POPT2T?
We've developed new moves for the Prince such as diagonal jumps and rebounds,
which are amazing to perform on rooftops. The ability to slide down between two
close walls, the "dagger plant", a move that allows the prince to 'stick' to
walls or trigger mechanisms, and rappel moves, allowing the prince to slide down
head-first on a rope etc.
These moves will be very helpful to approach guards without being detected and
perform Speed Kills. The Speed Kill System was developed in POPT2T to push the
Prince's athletic abilities even further.
How about the Dark Prince? Does he have new athletic moves?
Our new playable character, the Dark Prince, also has his own set of new
platforming moves thanks to his new weapon, the Daggertail.
The Daggertail is a chain-like mid range weapon that he can use to interact with
and manoeuvre in the environment. He can swing on poles with the Daggertail,
extend his wall run to cross huge gaps, pull distant triggers, etc... Thanks to
this new tool, he can access places the Prince cannot reach.
Have you created new traps?
Yes, we have designed new traps that blend in very well with an urban
environment such as Babylon. We really wanted them to be credible and add to the
overall sense of immersion. These traps are part of the defence system of the
city and are found in the types of places one might expect to be protected. Some
new traps include firing arrows, rotating disk blades, and crushing blocks, etc.
They will put the player's reflexes to the test! Some of them will also require
the players to use their Time Powers.
What about puzzles in POPT2T?
Puzzles are part of the overall POP experience and Babylon being such a mythic
place, it was a great place to design new puzzles. We have a variety of puzzles
with varying complexity - some will take just a few minutes - others dominate an
entire level. We'll have to leave it at that so as to not spoil any surprises.
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