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XBox 360 Detailed Tech Specs - console|
| (hx) 06:49 PM CET - Nov,03 2005 | Xbox360News.com
have posted a summary of technical info about the Xbox 360 that was
presented at the resent CEDEC convention in Japan:
- Among 3 cores in Xbox 360 CPU (codenamed "PX"), Core 0 is primary and
Core 1/2 are secondary. Core 0 is fully usable by a game program. Core 1 and
Core 2 are shared by a game program and the Xbox 360 system. Network stacks,
services, drivers such as a USB driver run on those secondary cores. 5%
computation usage of both core 1 and core 2 are reserved by the system.
- The XMA (modified WMAPro) decoder in the southbridge chip can decode 256 XMA
channels at the same time. Though the compression rate is variable, 1/8 is just
enough for typical usage. After decoding, all software sound processing
(multi-channel mixing, 3D surround sound, Dolby Pro Logic II/Dolby Digital 5.1
encoding) are done on CPU Core 2. When it processes 256 channels at the same
time it costs 25% load of Core 2.
- A hardware-assisted tile-rendering method called 'Predicated Tiling' is
supplied as a library for Xbox 360 for the case when 10MB eDRAM is not
sufficient, for example 64bit (FP16 * RGBA) HDR rendering + Z buffer + MRT in
720p. While it affects geometry processing with 1.2 - 1.3 times load, it doesn't
affect pixel processing as there's no overlapping unlike geometry. As the
result, it doesn't affect the total performance as pixel processing load is
inherently larger than that of geometry.
- The hardware tesselator in Xenos supports both adaptive and sequential, and
adaptive tesselation requires 2-pass. If the tesselator is used the vertex
output from it is limited to 1 vertex per clock though the performance impact
can be mitigated as output vertices from the tesselator have higher locality for
better caching.
- In a double-layer DVD for Xbox 360, 7GB is usable by a game. The
transfer rate of the DVD drive is 15MB/sec max, 10-12MB/sec average. The seek
time is 115ms, switching layers takes 75ms. Loading 512MB data takes 34 seconds.
- 2GB in the HDD is used for a temporary cache area for games. Its
average transfer rate is 17MB/sec and the average seek time is 13ms.
- Game data is managed per user account and saved in HDD, but 64MB Memory Unit
is also usable for checkout/backup. The Memory Unit slot is 2.5MB/sec write,
8MB/sec read. In its 512MB RAM, 32MB is allocated for the system. The RAM is
GDDR3 SDRAM @ 700MHz (22.4GB/sec).
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