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Combat Mission: Shock Force Interview - interview|
| (hx) 11:26 AM CEST - Oct,27 2005 |
Gamecloud
has posted an interview with Battlefront.com co-founder Steve Grammont as he
talks about their plans for
Combat Mission: Shock Force, the next game in the 3D turn based strategy
series. Here's a taster:
Gamecloud - What other aspect will make this new Combat Mission unique?
Steve Grammont - The most obvious difference between CMx1 and CMx2 is the
1:1 representation of Soldiers. If your Rifle Squad has 9 men in it, you will
see all 9 men move, shoot, reload, etc. Command and control simulation is very
detailed and critical to maintain. Urban warfare will play an important part in
CM:SF and therefore we've spent a lot of time making a rich environment to play
in, including many story buildings and other neat stuff. There are some other
game options that are even more fundamental than this, but we'll leave that for
another interview :-)
When comparing CMx2 to other games out there, there is really no comparison
since none deal with CM's scope of combat (up to battalion size) in 3D, not to
mention none have the level of detail and realism. Just because a game has a
nicely textured model that looks similar to CMx2's doesn't mean that there is
any similarity between in the coding behind the graphics. Since it is the code
that makes the simulation, not the graphics, it must be remembered that
sometimes
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