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Memory Bandwidth & Capacities - tech|
| (hx) 11:49 AM CEST - Oct,22 2005 |
Given we now know 1GB of memory is the sweet spot,
how much
faster is 1GB than 512MB or even 256MB in today's games? There are still a
huge amount of gamers out there fragging away with just 512MB of memory. Of
course games such as Far Cry, UT2004 and many others will work quite well with
just 512MB of memory. Therefore, it will be interesting to see if benchmarking
with these games will show significant improvements favoring 1GB when compared
to 512MB. Quite a number of readers also question the performance of
dual-channel memory configurations.
Given dual-channel DDR400 offers so much more bandwidth I was expecting to see huge frame rate gains when using this configuration. However, moving into Doom 3 this was not the case as dual-channel appeared to be no faster than single-channel. Despite the average frame rate being so similar the game did seem to play much smoother in dual-channel mode, which really is no surprise. Nevertheless, it was surprising to find that the 512MB, 1GB and 2GB capacities all rendered 60fps in Doom 3 with "No AA/AF" enabled. The only weakness here was the 256MB configuration which was extremely painful to test. The game just seemed to take forever to load and I honestly find it hard to believe the frame rate sustained an average of 53.2fps. There was no point in the demo where the game did not look extremely laggy.
Unlike the Doom 3 results Far Cry does favor the larger memory capacities. Though there was little difference between 1GB and 2GB's of memory, 512MB was noticeably slower. The 256MB single-channel configuration was again extremely choppy. However, once again 1GB appears to be the sweet spot, matching the 2GB setup very well. The UT2004 results were much like those of Far Cry, showing very little difference between the 1GB and 2GB configurations. Even the 512MB setup produced much of the same performance we saw out of the larger capacities. Battlefield 2 was the big test here and again there was nothing separating the 1GB and 2GB configurations. The 512MB capacity was noticeably slower and made the game unplayable in my opinion.
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