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Elder Scrolls 4: Oblivion Interview - interview|
| (hx) 11:44 PM CEST - Oct,21 2005 |
Elite
Bastards has posted an interesting interview with Gavin Carter, the producer
on
Elder Scrolls 4: Oblivion
(PC/Xbox 360), the fourth installment in the "Elder Scrolls" series. Here's an
excerpt:
Elite Bastards: Can you give us an overview of the main features used by
the games graphics engine (i.e. Shader Models, texture sizes, HDR etc)?
Gavin Carter: Oblivion's renderer is a mix of the Gamebryo renderer with a
healthy dose of our own internally developed technology. The engine fully
supports shader models up to and including 3.0. We employ a full HDR lighting
solution throughout the game. Textures utilize all the latest shader technology
including normal maps, specular maps, and parallax maps. We're hammering away on
our soft-shadow model. There shouldn't be any technological buzzword out there
that current games are using that we don't have built into our renderer.
Elite Bastards: What were the most challenging elements of your design to
actually implement in the game? What's been the most frustrating element to
implement and how did you finally overcome it?
Gavin Carter: The AI has certainly been the most challenging element to
implement. It turns out that giving any sense of autonomy to a world with 1500
NPCs that are running 24 hours a day (no matter where you are) can be a
dangerous proposition. We've had to deal with everything from NPCs killing
plot-essential characters off-screen to them breaking the economy by purchasing
everything in a town. However, our programmers have done a tremendous job
plugging the holes that form and it's grown into a very tight system that is
fascinating to observe and interact with in the game.
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last 10 comments: | xxxx | (11:39 PM CEST - Oct,22 2005 ) | | Looks fantastic really but I am really doubting my machine can run it. When I saw the really long demo movie, the guy moved Very slowly all the time and I wonder if that was purposely done to avoid video lag. | |
| Crystallas | (04:58 AM CEST - Oct,24 2005 ) | | This will be a hard title to avoid. Definately a winner for the Xbox360, and will also host a great deal of fanbase support for the PC. | |
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