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 Star Trek Online Interview - interview
(hx) 04:50 PM CEST - Oct,06 2005
STO.Net has recently completed a 3-part interview with Daron Stinnett (Executive Producer), Glen Dahlgren (Lead Designer), and Ken Henderson (Art Director), where some of the very first details about character progression have been revealed:
4. As ST: O will offer a persistent platform for multiplayer gaming like no Star Trek game before it, what are your current plans for in game and out of game support for player organisations and other groups?

We will have a guild system that will allow players to form arbitrary organizations within the game. And we are considering some great features that will give those organizations a lot of character. Though, believe it or not, we still haven't determined exactly what we'll call our guilds. Glen's got the issue of guilds near the top of his to-do list so some more light should be shed on the subject soon. As for game-external support, we don't yet have any specific plans. Though I will say that it is Perpetual's charter to develop our MMO platform to seamlessly connect players to our persistent worlds from outside the game itself through any number of devices. This work is already well underway and we intend to take full advantage of our company's technology.

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