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 Prey Interview - interview
(hx) 11:09 PM CEST - Sep,19 2005
C&VG have conducted an interview with 3D Realms' Scott Miller talking about Prey, the upcoming first person shooter. Here's a taster:
Q: Have there been any 'Eureka!' moments in the development of Prey, in which the whole team has been invigorated by the concoction of a new idea?

Scott Miller: The best example of something that just clicked with design is Death Walk. In Prey, death is not permanent. You die and you're transported into an alternate plane of existence, where you must battle for the right to come back to the land of the living. When you succeed, you come back to exactly where you died, to continue the game right where you left off. The team was really excited about it - it's unique to a game like Prey, it fits into the storyline and it's just a great feature. Now that I'm used to Death Walk, I find myself wishing it was in many of the other games I've been playing lately.

last 10 comments:
v1m(04:48 AM CEST - Sep,20 2005 )
Prey looks very, er, preydictable. Doom III with a bit of Mars Attacks and Medicine Man welded on. Maybe it's having slogged through the boring repititious levels of D3 too long, but now anything that even remotely looks like it doesn't interest me in the least. Been there, suffered that.

Sly(11:05 AM CEST - Sep,20 2005 )
The part about fighting your way back after dying sounds a lot like the system created by SoulReaver.

Nosferatu(08:23 PM CEST - Sep,20 2005 )
If a game uses Doom technology and expectedly has a somewhat similarity in the looks in SOME aspects (they use mostly tight environments, that's why they license Doom's engine) doesn't mean a game is shit! It's original! It seems like an interesting concept, I think it may be a very good project.

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