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Hellgate: London Interview - interview|
| (hx) 02:42 AM CEST - Sep,03 2005 | Fansite
Hellgate Guru has posted
fairly
extensive interview with Bill Roper of Flagship Studios as he talks about
Hellgate: London,
the upcoming first person action RPG set in a post-apocalyptic London. Here's a
taster:
Hellgate Guru: Are you using a skill tree system like Diablo II or
something similar? If so, about how many different specializations will there be
for each class?
Bill Roper: We are currently working on more of a Skill Menu as our
model. Just like when you go to a restaurant, you can get anything you can
afford, so players should be able to build exactly the character they want in
regards to the skills they choose. This means that really there are as many
specializations as players can create within the available skills.
An important note is that just like the rest of the game, we're looking to bring
the randomization and rarity elements to skills in Hellgate: London.
This means you may randomly find a skill during your adventuring (as opposed to
training it up in the usual way) and there is also a chance it will have some
random, rare property about it. For example, instead of just having a Fireball,
you might find an Exploding Fireball, or a Homing Fireball, or perhaps a Toxic
Fireball. This will mean that characters that have followed the same skill path
may still be quite different and unique.
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