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 Half-Life 1 Engine and CS 1.6 Updates - briefly
(hx) 03:15 AM CEST - Aug,09 2005
Valve just released a new update for Half-Life 1 engine and Counter-Strike. Looks like VAC2 is now the default anti-cheat method for Half-Life 1 games. Oh my, I've just felt a sudden nostalgic feeling that reminds me of the days of HL1/CS, and the updates...
Half-Life 1: Engine
- Servers will default to starting up using VAC2
- Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
- Added "-sport" command line option to allow you to specify the VAC2 port the server should use
- Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
- Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
- Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
- Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
- Fixed possible lockup when refreshing a login ticket
- Disabled old style server queries by default.

Counter-Strike
- Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode

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