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Hellgate: London Interview - interview|
| (hx) 07:15 PM CEST - Jul,27 2005 |
Blizzplanet
has conducted an interview with Flagship Studios CEO Bill Roper as he talks
about Hellgate: London,
the upcoming first person action RPG set in a post-apocalyptic London. The
topics range from Modding Community, Mac OS X and Linux Communities, FPS
Hardcore-gamer ladder, and Multiplayer Guilds, down to RPG players and other
targeted genres. The big buzz of the interview is the possibility of a Hellgate:
London Movie in Hollywood, Comic books and even pocketbooks to expand the lore.
Here's a taster:
Does Hellgate: London offer anything innovative to the genre or to players
that are used to Doom 3, Counterstrike/Half-Life 2, Diablo II who feel familiar
with first and third-person view modes?
Bill Roper: We believe that there really isn't a game out there that is
quite like Hellgate: London. Our experience with people actually playing the
game at E3 proved that out to us, as well. Hellgate: London is first and
foremost an Action-RPG, so in terms of how you gain success in the game, it is
much more akin to Diablo II than Half Life 2. We do, however, employ a very
different perspective for game play than the Diablo franchise in that we use
both first person and close 3rd person views. Although at times the game has a
very distinct FPS feel to it, we have gone to great lengths to remove the
necessity for players to have pixel-perfect aiming skills or hyper-accurate
reflexes to succeed in the game. Killing monsters is all about your character
level, your character skills and spells, and the equipment and weapons you've
managed to acquire.
What we learned specifically from E3 was that both RPG and FPS players couldn't
put the game down. RPG gamers immediately were picking up loot, comparing items,
equipping their Templar, and wading knee-deep into randomly spawned packs of
demons. FPS players went straight into the demon slaying, and at first didn't
seem to really notice all the loot dropping around them. And even though they
weren't immediately taking full advantage of new equipment, they were having a
blast. It was also great fun to see a hard-core FPS player's eyes widen when the
huge LEVEL 2 ACHIEVED message came up ion the screen. We really beat people over
the head with that at the show since you don't get a lot of set-up as to what
you're playing when you walk up to a game at E3. I had more than a few Shooter
fanatics stop and say, “I leveled? What can I do with that?” When we'd open the
character stat and inventory interface they flipped.
Basically, some gamers found an FPS in their RPG, while others found an RPG in
their FPS. All of them were very happy.
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last 10 comments: | v1m | (11:32 PM CEST - Jul,28 2005 ) | "...we have gone to great lengths to remove the necessity for players to have pixel-perfect aiming skills or hyper-accurate reflexes to succeed in the game."
Translation: n00bs, apply within. In the sensitive, nondiscriminatory future of tomorrow's hell invasions, *everybody* gets to kill a demon! | |
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