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The Witcher Interview: Part #2 - interview|
| (hx) 05:27 PM CEST - Jul,25 2005 |
FiringSquad
has posted the second part of interview (part
#1) with CDProject talking about
Witcher, their upcoming
fantasy action-RPG that uses BioWare's Aurora engine. Here's a taster:
FiringSquad: You say that the player can kill almost any character in
the game and can wait for some quests to basically time out as he chooses to do
something else. Isn't this a nightmare for the designers, trying to think up
everything a player might do? How much development time does compensating for
the openness take up?
CDProjekt: We do realize that such an approach requires a lot of input
and bay bring about certain problems. That is why we'd begun working on the
script long before the production phase started, and we believe we managed to
create a solid basis for an involving, non-linear storyline. The additional time
we got was entirely devoted to polishing the plot and placing it in a very
flexible world avoiding linearity. We have also created very meticulous and
specific system of hints and gameplay mechanisms, allowing us to foresee the
consequences of character's reputation and flexibility of interpersonal
relations. All these sum up into a consistent structure that responds in a
foreseeable way to the player's actions and matches itself so as to provide a
number of alternative solutions to certain problems. It is of course worth
mentioning that the players' lack of sense and responsibility may cause the main
character's death.
In majority of the games such choices are restricted within the bounds of a
good/evil axis, where eventually the "good" is preferred. In The Witcher there
is no "better" solution - the consequence will be vital, consequence of the
choices that become more and more dramatic and result in an arising difficulty
of discarding the once-taken path. The very final, climactic outcome of the game
will be a result of a number of choices made during the gameplay. It will be
impossible to change one's mind at the eleventh hour, as it took place in e.g.
KOTOR.
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last 10 comments: | tub0rg | (06:48 PM CEST - Jul,25 2005 ) | sounds nice especially the part about we allways wanted to do an rpg for !mature! players :)
im so tired of the kiddy shit airhead storys in games today | |
| (07:59 PM CEST - Jul,25 2005 ) | | Yeah. The game actually looks promising. The storyline, which is based on a Polish fantasy series, is quite interesting and the developers seem to be taking their time and exercising a degree of pride with the project we don't see as much as I'd like these days. | |
| xxxx | (02:36 PM CEST - Jul,26 2005 ) | | Yes, it does look very very nice. | |
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