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 Civilization IV preview - preview
(hx) 10:13 AM CEST - Jul,20 2005
GameSpot has posted a new preview of Civilization IV, the upcoming game in Firaxis' strategy game serie. Here's an excerpt:
You can't really discuss Civ's combat system, though, without calling to mind those infamous situations where some Stone Age unit manages to defeat a modern tank, or even a battleship. Though Firaxis swears that should only happen about 1 percent of the time, that's still too high for fans. So Civ IV throws out the old attack and defense ratings and introduces a new power rating. "In Civ III, every [regular] unit had three hit points, basically. The issue there was a spearman could beat a tank because it just had to get lucky three times," Johnson said. "In Civ IV, the amount of damage a unit does to another unit is now out of a scale of 100, even though that's more or less hidden from the user. The amount of damage a unit does is relative to its different strengths. So now when a spearman attacks a tank, he may hit three times, but that's only going to take off a quarter of the tank's hit points. Meanwhile, a tank hitting a spearman only has to hit him once or twice, and he's gone entirely."

last 10 comments:
lmer(01:29 PM CEST - Jul,20 2005 )
Wow, 30M $ for a game? Is that all for media campaings? I mean, Croteam made a game for 0$ and it could've easily been a "next-gen" one, if they were to made it in this time.

LLA(06:43 PM CEST - Jul,20 2005 )
(From the preview) "Spearmen shouldn't be able to kill tanks in Civ IV. Finally."

I hope this means the next installment wont be as stupidly addictive as its predecessors!

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