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Counter-Strike: Source and Source Engine Updates - briefly|
| (hx) 01:26 AM CEST - Jul,07 2005 | A
massive update was unleashed tonight for Counter-Strike: Source, the Source
engine, as well as the introduction of severs defaulting to "secure" status
(VAC2). The updates will be applied automatically when your Steam client is
restarted.
Counter-Strike: Source
- New Features/Improvements
- New Source remake of classic Counter-Strike map cs_assault
- New "Phoenix Connection" Terrorist model (replaces existing model)
New Player Animations
- Walk/run cycles now include whole-body motion
- Players automatically raise their weapon and aim through the sights when they
stop to fire
- Weapon-specific reload animations with removable ammo clips added
- Shotgun reloads animate each individual shell reload
- Animated the bolt pull for each shot of the AWP
- Added upper-body recoil animations for shotguns and AWP
New grenade throw and knife animations
- Spectator UI now resizes controls to account for long map names
- A notification is now displayed to all players when auto-balancing teams
- Added message for players who try to defuse the bomb while another player is
already doing so
- Added item_nvgs and item_<ammotype> entities for fy_ maps
- Can no longer stab with the knife while defusing or during freeze time at the
start of a round
- Player count in dedicated server interface now includes bots
- Dedicated servers can now use the "timeleft" command
-Dedicated servers are now secure by default, add "-insecure" to the command
line to run in insecure mode.
...and more
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