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 Heroes of Might and Magic V Q&A - interview
(hx) 10:31 AM CEST - Jul,06 2005
The official Heroes of Might and Magic V website now offers a Q&A/Diary with Nival Interactive creative director Alexander Mishulin where he discusses their upcoming fantasy 3D turn-based strategy sequel. Here's an excerpt:
7. What in your opinion are the features that make the Heroes series that unique and addictive for players?
I will tell you my point of that, although I'm sure that everybody will be able to name his own reason for his love for Heroes of Might and Magic? I would say that the main reason why the series has been so popular is the freedom in strategic and tactical solutions of the player its gameplay suggests. You can fully concentrate on tactics and take a deep analysis of the battlefield options, or you can play only on the strategic level, leading your heroes to victory - or you can keep in mind both in any proportion you like. Because of its depth on both tactical and strategic levels, the gameplay of Heroes is very flexible providing each player with the opportunity to play "his own Heroes" the way he likes. Yet despite this complex structure the gameplay is also simple enough for anyone to understand it intuitively and to dive into this world. It really is the best strategy set in a fantasy world of all times! And we are keeping these best features of the series - even with all the innovations the game will be as comprehensible and addictive as the previous games of the series.

8. Could you explain us the process of designing the creatures in Heroes 5? What did you keep from the previous titles, how did you translate that into 3D, what was your objective when you created/adapted the new designs?
We wanted to populate new universe with some new creatures as well as keep there the creatures that made this world real due to their vivid personalities ? . We studied different forums to identify the creatures that gamers loved the most. These creatures are kept in the game. Some of the creatures from the previous games are kept in the new game but they have been "moved" to other towns (factions). And surely some new creatures have been added, kept in the traditions of each particular faction. All the creatures were redesigned from the very beginning in all the aspects. Since the graphic standards of Heroes of Might and Magic V are much higher than in the previous games, we drew new sketches even of the creatures that had been in the previous games of the series. Creating their new image we definitely kept in mind the way they had look before, plus the general style of the faction they belong to - plus the inner vision and inspiration of the artist, of course. We also developed new animations, new sounds and new effects for them. Many creatures have also got some new abilities, so there was some work for game designers too.

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