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 Call of Duty 2 Q&A - interview
(hx) 07:27 AM CEST - Jun,24 2005
TotalVideoGames has posted a Q&A with Vince Zampella, CEO of Infinity Ward, as he talks about Call of Duty 2, their upcoming sequel to their military shooter for PC and Xbox360. Here's a taster:
TTVG: Perhaps you could describe a couple of situations that conveys exactly what Call of Duty 2 is all about?

Vince: Call of Duty 2 is about experiencing epic and intense combat. Like in real war, things don't go as planned and you can't always take the path you expect. For example, in the Toujane mission there are many side streets and alleyways you use to flank the enemy when the direct assault path becomes too overwhelming. Toujane's open-gameplay gets very intense and often will feel as if enemies are coming from all directions. At these moments you really appreciate the Battle Chatter system and how much help your squadmates can be.

But it's not just great gameplay that makes Call of Duty 2 what it is. The environments will help deliver an experience like never before. In our Russian missions, for example, fog and drifting snow will deliver an atmosphere of war that takes you closer to being there. Smoke over the crater-riddled D-Day landscape at Point du Hoc in Normandy will emphasize the grittiness of combat and the sacrifice of soldiers past, especially when another wave of enemies comes crashing through to attack you.

Simply put, Call of Duty 2 is bigger, badder and bolder.

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