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Call of Duty 2 Q&A - interview|
| (hx) 07:27 AM CEST - Jun,24 2005 | TotalVideoGames
has posted
a Q&A with Vince Zampella, CEO of Infinity Ward,
as he talks about
Call of Duty 2, their
upcoming sequel to their military shooter for PC and Xbox360. Here's a taster:
TTVG: Perhaps you could describe a couple of situations that conveys
exactly what Call of Duty 2 is all about?
Vince: Call of Duty 2 is about experiencing epic and intense combat. Like
in real war, things don't go as planned and you can't always take the path you
expect. For example, in the Toujane mission there are many side streets and
alleyways you use to flank the enemy when the direct assault path becomes too
overwhelming. Toujane's open-gameplay gets very intense and often will feel as
if enemies are coming from all directions. At these moments you really
appreciate the Battle Chatter system and how much help your squadmates can be.
But it's not just great gameplay that makes Call of Duty 2 what it is. The
environments will help deliver an experience like never before. In our Russian
missions, for example, fog and drifting snow will deliver an atmosphere of war
that takes you closer to being there. Smoke over the crater-riddled D-Day
landscape at Point du Hoc in Normandy will emphasize the grittiness of combat
and the sacrifice of soldiers past, especially when another wave of enemies
comes crashing through to attack you.
Simply put, Call of Duty 2 is bigger, badder and bolder.
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