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 First Serious Sam 2 benchmarks - briefly
(hx) 01:10 PM CEST - Jun,23 2005
The chaps over at Bit-tech.net informed us they have posted the first benchmarks of the hotly anticipated title Serious Sam 2. They ran a flyby demo on a 7800 GTX SLI rig, and came up with some awesome frame rates. They also have some details about the graphics engine in the game and its use of HDR lighting. Here's an excerpt:
We benchmarked the game on a 7800 GTX SLI rig, with a FX-55 processor.

In a flyby of the game, the framerate was between 90-160 frames a second, depending on the graphical intensity of the shot. The average framerate was in the 110FPS range, with the minimum framerate around 70 - it didn't drop below 60FPS once.

This was at 1600x1200, with Shader Model 2, HDR, anti-aliasing and anisotropic filtering turned on. Proof, if any more was needed, that the 7800 will handle anything you throw at it without breaking into a sweat - even next-gen game engines.

Indeed, when we switched HDR off and dropped down to Shader Model 1.1, the framerate was limited by the FX-55 processor, which couldn't go any faster.

last 10 comments:
Chode(04:18 PM CEST - Jun,23 2005 )
Perhaps a better conclusion would be that the new engine is a high performer. After all, unless they had of compared other graphics hardware then they have no basis for claiming that the 7800 alone was responsible for the performance observed.

lmer(05:49 PM CEST - Jun,23 2005 )
quote:
Perhaps a better conclusion would be that the new engine is a high performer.


..or it could be that the engine hasn't all those features everyone is talking about, or maybe the level design is very clever..

We'll see, probably in 2 months time as i have "allmost" first hand info that the game will very likely to be completely done by the end of next month. When will it get published, i don't know, but this first info is true.

Nosferatu(08:43 PM CEST - Jun,23 2005 )
I remember hardware requirements for games when SS FirstEncounter came out. SS needed just the same hardware while offering awesome-looking scenes with dozens of enemies. So Imer, one thing you could probably be correct about is the clever level design. If it is, it's for the best :)

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