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Age of Empires III interview - interview|
| (hx) 09:53 AM CEST - Jun,15 2005 |
Gamespot
has conducted an interview with Dave Pottinger, the lead programmer for
Age of Empires III
and Ensemble's director of technology, talking about the technology in this
upcoming RTS game. Here's an excerpt:
GS: Tell us about the tech that's being used for the game's artificial
intelligence in battle. Is the plan to realistically model the marching
formations and tactics of soldiers of the day? Or morale in battle? Will
soldiers be predisposed to act as they did in specific historical battles? How
in-depth will the AI get?
DP: That's an interesting question. It's unlikely we'll get down to
modeling morale; we like units that do what we tell them to do too much for
that. But, we have spent a great deal of time on research and development for
some very cool combat innovations. The combat system in Age III is all new. One
of the big changes is that it's very group-based. People expect this time period
to deliver musketeers standing in volley formation, cavalry charging into combat
as a big group, and infantry forming their collective lines to defend the
precious cannons as they shell the unlucky enemies. We set out to build a group
combat system that gives players more-interesting tactical control than previous
real-time strategy games. We wanted to fix the, "Hey, I'll screw up pathing by
just micromanaging my units all around the combat"-type of thing. We did that
pretty quickly, actually. The hard part has been taking that and making it feel
like an Age game in terms of user control and flexibility. I think we've finally
rounded that corner just recently. It's very, very cool to play right now.
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