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Half-Life 2: DM update - briefly|
| (hx) 11:07 PM CEST - Jun,01 2005 | Updates
to Half-Life 2: Deathmatch have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
- Score in teamplay mode no longer wraps back to zero 0 when it goes past
127
- Fixed bug in player bounding boxes while crouching
- Added cvar "cl_autowepswitch" to allow automatic weapon switching to be turned
off
- Flashlight no longer turns off when auxiliary power is drained
- Auxiliary power now resets when a player respawns after drowning
- Fixed explosive barrels to allow burning after respawn
In related news, CS-Evolution has recently put together
a
guide for de_inferno that was added to Counter-Strike: Source a couple of
weeks back. The guide features a brief overview of some of the changes made to
the layout of the map as well as a number of jumps and hiding spots that will
give a player the advantage of surprise. (thanks
CS-Nation)
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last 10 comments: | xxxx | (06:07 PM CEST - Jun,02 2005 ) | 6 months later they fixed crouching exploits! Wow! But amazing how fast the landscape of crouch jumpers cleared up! I was told. It's leaguers who jump crouch, it's skill and it's required to be competitive.
My slant, well knowing that crouch is f'd and you can't give headshots while people are crouched, I'd have to say leaguers have mixed up skills with purposely using exploits to further their apparent skill. Further this by the fact they are crouch jumping all over the map. My question is, how do you feel superior or skilled knowing a) ur exploiting b) people know you are exploiting c) you have a cheap excuse to back the fact u r exploiting.
Well either way, it's fixed, half a year later. Thanks Valve, now we can return to some quality play not a bunch of cheap bastard exploiters ruining the game. | |
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